# Sound catalog

Medical training and simulation catalog generated from the same `SOUNDS` definitions used by the app. Playback labels identify the app's loop or one-shot behavior; media URLs are supplied as read-only catalog data.

- **HH-60** — Helicopter / MEDEVAC ambience with the app’s two-minute fade-in and full-volume options. Playback: loop; keywords: heli, chopper, medevac, casevac, uh60, hh60, bird; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/hh60_2min_fade.mp3>
- **Explosion 1** — A one-shot explosion or blast cue for a casualty-simulation scenario. Playback: one-shot; keywords: explosion, blast, ied, boom, detonation, bomb; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/explosion_1.mp3>
- **M4 Single Shot** — A single rifle-shot cue; each tap starts a fresh shot in the soundboard. Playback: one-shot; keywords: m4, rifle, gun, shot, shooting, 556; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/m4_single_shot.mp3>
- **Structure Fire** — Looping structure-fire ambience for a simulated building-fire scene. Playback: loop; keywords: fire, structure, burning, flames, building, blaze; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/structure_fire.mp3>
- **Diesel Engine** — Looping diesel-engine and vehicle-idle ambience. Playback: loop; keywords: diesel, engine, truck, matv, mrap, vehicle, idle; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/engine.mp3>
- **Vehicle Rollover** — Vehicle-rollover / crash audio, with a muffled playback option. Playback: one-shot; keywords: razor, rollover, vehicle, crash, mrzr, atv, wreck, rollover; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/vehicle_rollover.mp3>; muffled: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/vehicle_rollover_muffled.mp3>
- **Urban Warfare 2** — Looping urban combat / firefight ambience, with a muffled option. Playback: loop; keywords: urban, warfare, combat, firefight, gunfire, city, contact, battle; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/urban_warfare_2.mp3>; muffled: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/urban_warfare_2_muffled.mp3>
- **Gun Fight 1** — Looping gunfight / small-arms ambience, with a muffled option. Playback: loop; keywords: gun, fight, gunfight, firefight, smallarms, contact, combat; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/gun_fight_1.mp3>; muffled: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/gun_fight_1_muffled.mp3>
- **Mortar Team** — Looping mortar-team audio, with a muffled option. Playback: loop; keywords: mortar, team, indirect, artillery, tube, fire, 60mm, 81mm; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/mortar_team.mp3>; muffled: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/mortar_team_muffled.mp3>
- **Danger Close** — A one-shot danger-close / airstrike audio cue. Playback: one-shot; keywords: danger, close, airstrike, cas, impact, blast, ordnance; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/danger_close.mp3>
- **Stinger Missile** — A one-shot missile-launch cue, with a muffled option. Playback: one-shot; keywords: stinger, missile, manpad, sam, launch, aa, rocket, air defense; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/stinger_missile.mp3>; muffled: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/stinger_missile_muffled.mp3>
- **Drone** — Looping drone / UAV ambience for an overhead-drone scenario. Playback: loop; keywords: drone, uav, quadcopter, buzz, overhead, surveillance, isr; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/drone.mp3>
- **Helicopter Interior** — Looping helicopter-cabin interior ambience. Playback: loop; keywords: aircraft, internal, cabin, interior, plane, flight, inflight, c17, c130; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/helicopter_interior.mp3>
- **Crowd Sounds** — Looping crowd / civilian / bystander ambience. Playback: loop; keywords: crowd, sounds, people, civilians, bystanders, chatter, panic, onlookers; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/crowd_sounds.mp3>
- **Metal Ricochet** — A one-shot bullet-impact / metal-ricochet cue. Playback: one-shot; keywords: bullets, rounds, hitting, metal, impacts, ricochet, vehicle, incoming, pings; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/metal_ricochet.mp3>
- **Air Raid Siren** — A looping air-raid siren for a simulated warning cue. Playback: loop; keywords: air, raid, siren, alarm, alert, warning, incoming, wail; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/air_raid_siren.mp3>
- **Incoming Alarm** — A looping incoming-attack warning alarm. Playback: loop; keywords: incoming, alarm, rocket, attack, indirect, warning, alert, take cover; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/incoming_alarm.mp3>
- **Car Alarm** — A looping vehicle security-alarm cue. Playback: loop; keywords: car, alarm, vehicle, horn, siren, security; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/car_alarm.mp3>
- **Bees** — Looping bee / insect-swarm ambience. Playback: loop; keywords: bees, bee, buzzing, swarm, insects; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/bees.mp3>
- **Saw Burst** — A one-shot saw / cutting-tool burst for an extrication-style scene. Playback: one-shot; keywords: saw, burst, chainsaw, cutting, extrication, tool; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/saw_burst.mp3>
- **Flat Range** — Looping small-arms range ambience. Playback: loop; keywords: flat, range, small arms, training, gunfire, backdrop; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/flat_range.mp3>
- **Distant Explosion** — A distant-explosion cue with optional birds and immediate or delayed start. Playback: one-shot; keywords: distant, explosion, boom, blast, far, ordnance, ied; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/distant_explosion.mp3>; withBirds: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/distant_explosion_with_birds.mp3>
- **Helmet Fire** — Looping helmet-fire audio with numbered variants. Playback: loop; keywords: helmet, fire, burning, flames, gear, equipment; media: variants: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/helmet_fire_1.mp3>, <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/helmet_fire_2.mp3>
- **Wedding Music** — Looping wedding / celebration music for a simulated civilian setting. Playback: loop; keywords: iraqi, wedding, celebration, crowd, music, village; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/wedding_music.mp3>
- **15 SU + 15 ToF** — A 30-minute MEDEVAC radio-call timeline: 15-minute spin-up plus 15-minute time of flight, with a start-late option. Playback: one-shot; keywords: 15, 1515, radio, calls, bird, timeline, medevac, 9line; media: default: <https://pub-f66f00464469407a8a4323eaa435d3c9.r2.dev/15min_su_15min_tof.mp3>

Open the [soundboard](https://traumalanesoundboard.com/), read the [preparation guide](https://traumalanesoundboard.com/guide/), or download [sound-catalog.json](https://traumalanesoundboard.com/sound-catalog.json).
